EDGE ROBOTICS

Press kit

RuZe™

A free asynchronous hex-strategy game for iOS, Android and the browser. Built and shipped solo in 69 days. Everything on this page is free to use in coverage.

No review code, no TestFlight, no account. The browser link above is the full game.

Fact sheet

TitleRuZe
Also listed asRuZe — Turn-Based Strategy (App Store)
DeveloperEdge Robotics LLC — Houston, Texas
Created bySteven Shaw — solo. Design, code, and art direction.
ReleasedAugust 20, 2026 — both stores, same day
PlatformsiOS, Android, and any browser
PriceFree. No in-app purchases, no ads.
GenreAsynchronous turn-based strategy, hex grid
Players1–2 — ranked, private invite, open challenge, or vs. bot
Content ratingEveryone · Mild Fantasy Violence (Play) · 9+ (App Store)
LanguagesEnglish
EngineNone — React front end, Cloudflare Workers back end
Team sizeOne

Links

Descriptions

Use whichever length fits. No attribution required.

One line

RuZe is a free async hex-strategy game. Take your turn, close the app, come back when it's your move. Real fog of war, ranked play, no pay-to-win.

Short — 50 words

RuZe is a fast, tactical hex-grid strategy game you play at your own pace. You get a full day per move, so nobody rushes you and nobody stalls you out. Two factions, true line of sight, Glicko-2 ranked matchmaking. Free on iOS, Android, and the web.

Medium — 100 words

RuZe is an asynchronous turn-based strategy game for one or two players. Take your turn, close the app, and come back when it's your move — a 24-hour turn clock keeps games moving without demanding you sit still for one. Two factions share an identical stat table and differ only in silhouette and a single special unit, so matches are decided by position rather than by roster. Fog of war is real and enforced by the server: you see what your units see, and enemy units block line of sight for ranged shots. Free on iOS, Android, and any browser. No ads, no in-app purchases, no accounts.

What makes it different

A full day per move
Async by design, not a real-time game with a slow mode. A push notification when it is your turn, and a 24-hour clock so nobody can stall you out.
Real fog of war
You see what your units can see. Obstacles and enemy units both block ranged line of sight, so positioning is the whole game.
Two factions, identical stats
The Empire's ocean creatures and the Raiders' robots share one stat table and differ in silhouette and a single special unit. Matches are decided by position, not by roster.
Ranked with a real rating system
Glicko-2, the same family used in serious chess ratings.
No accounts
Identity is an anonymous device token. Nothing to sign up for.

Screenshots and assets

Real captures from the running game, not mockups. Right-click to save, or ask and we'll send originals at any size.

A RuZe match in progress on a hex grid. An enemy Raiders robot has been spotted through the fog of war, while the rest of the far side of the board is still hidden from view.
A RuZe Empire Infantry unit selected mid-match, its movement range highlighted across the hex grid and its stats and Zee costs shown below.
The opening turn of a RuZe match, showing both bases, the Empire unit roster and the fog of war covering enemy territory.
The RuZe app icon: a gold coin bearing a bold letter Z on a dark background.
App icon1024 × 1024 PNG. Other sizes on request.
RuZe banner artwork showing Empire and Raider units facing off across a hex grid.

For technical coverage

React and Vite on the front end, Cloudflare Workers on the back, wrapped with Capacitor for iOS and Android. One codebase, three targets, no game engine.

The board is not a canvas — hex tiles are HTML elements shaped with CSS, and every unit is inline SVG defined in code. The rules engine is shared pure JavaScript that runs on the client for instant feedback and on the server for authority, and fog of war is enforced by deleting hidden units from the payload before it leaves the server, so the client never receives what it should not see.

About

Edge Robotics LLC is a Houston, Texas software company founded by Steven Shaw. RuZe is its first published game, designed, built, and shipped solo.

Interview requests, review questions and asset requests: press@edgeroboticshouston.com