Press kit
RuZe™
A free asynchronous hex-strategy game for iOS, Android and the browser. Built and shipped solo in 69 days. Everything on this page is free to use in coverage.
No review code, no TestFlight, no account. The browser link above is the full game.
Fact sheet
| Title | RuZe |
|---|---|
| Also listed as | RuZe — Turn-Based Strategy (App Store) |
| Developer | Edge Robotics LLC — Houston, Texas |
| Created by | Steven Shaw — solo. Design, code, and art direction. |
| Released | August 20, 2026 — both stores, same day |
| Platforms | iOS, Android, and any browser |
| Price | Free. No in-app purchases, no ads. |
| Genre | Asynchronous turn-based strategy, hex grid |
| Players | 1–2 — ranked, private invite, open challenge, or vs. bot |
| Content rating | Everyone · Mild Fantasy Violence (Play) · 9+ (App Store) |
| Languages | English |
| Engine | None — React front end, Cloudflare Workers back end |
| Team size | One |
Links
Descriptions
Use whichever length fits. No attribution required.
One line
RuZe is a free async hex-strategy game. Take your turn, close the app, come back when it's your move. Real fog of war, ranked play, no pay-to-win.
Short — 50 words
RuZe is a fast, tactical hex-grid strategy game you play at your own pace. You get a full day per move, so nobody rushes you and nobody stalls you out. Two factions, true line of sight, Glicko-2 ranked matchmaking. Free on iOS, Android, and the web.
Medium — 100 words
RuZe is an asynchronous turn-based strategy game for one or two players. Take your turn, close the app, and come back when it's your move — a 24-hour turn clock keeps games moving without demanding you sit still for one. Two factions share an identical stat table and differ only in silhouette and a single special unit, so matches are decided by position rather than by roster. Fog of war is real and enforced by the server: you see what your units see, and enemy units block line of sight for ranged shots. Free on iOS, Android, and any browser. No ads, no in-app purchases, no accounts.
What makes it different
- A full day per move
- Async by design, not a real-time game with a slow mode. A push notification when it is your turn, and a 24-hour clock so nobody can stall you out.
- Real fog of war
- You see what your units can see. Obstacles and enemy units both block ranged line of sight, so positioning is the whole game.
- Two factions, identical stats
- The Empire's ocean creatures and the Raiders' robots share one stat table and differ in silhouette and a single special unit. Matches are decided by position, not by roster.
- Ranked with a real rating system
- Glicko-2, the same family used in serious chess ratings.
- No accounts
- Identity is an anonymous device token. Nothing to sign up for.
For technical coverage
React and Vite on the front end, Cloudflare Workers on the back, wrapped with Capacitor for iOS and Android. One codebase, three targets, no game engine.
The board is not a canvas — hex tiles are HTML elements shaped with CSS, and every unit is inline SVG defined in code. The rules engine is shared pure JavaScript that runs on the client for instant feedback and on the server for authority, and fog of war is enforced by deleting hidden units from the payload before it leaves the server, so the client never receives what it should not see.
About
Edge Robotics LLC is a Houston, Texas software company founded by Steven Shaw. RuZe is its first published game, designed, built, and shipped solo.
Interview requests, review questions and asset requests: press@edgeroboticshouston.com




